Combat Prowess: Damage increased by 2% per point against immobilized, stunned, or slowed enemies.Concussion: Enemies struck by your Brawling skills are slowed by 10% per point for 5 seconds.Close Quarters Combatant: You deal 3% increased damage per point to enemies within melee range, but take 1% increased damage per point from enemies outside of melee range.Booming Voice: Shout durations are increased by 10% per point.Blood Thirst: Enemies bleed for 4% of your critical strike damage per point over 5 seconds.Duration increased with additional points. Battle Frenzy: Using a Brawling skill grants Berserk for 1 second.Iron Maelstrom: Whirl your weapon around on a chain, continually dealing 299-365.Call of the Ancients: Call upon the Ancients to aid you in battle for 12 seconds.Berserking increases your damage by 25% and your movement speed by 30%. Every 20 Fury you spend increases the effect by 65%. Wrath of the Berserker: Go Berserk for 15 seconds.If this kills an enemy, the cooldown is reset. Death Blow: Attempt a killing strike, dealing 85-104 to enemies in front of you.If an enemy dies while bleeding, the cooldown is reset. Rupture: Skewer enemies in a line, inflicting 1053 bleeding over 3 seconds.Primal Axe: Throw your weapon with a chain attached, dealing 53-65 and pulling in enemies.Charge: Rush forward and push enemies with you, then swing through them for 26-32. Leap: Leap forward and slam downward, dealing 249-304 on impact.You and nearby allies deal 3.6% increased damage per nearby enemy for 10 seconds, up to 50%. On collision, enemies in the area take an additional 57-70. Kick: Kick an enemy for 38-47 and knock them backward.Fortified characters take 30% decreased damage until all of their fortified life is removed. During this time, you generate 5 additional Fury when hit. Challenging Shout: Fortify yourself for 38 and taunt nearby enemies for 8 seconds.This effect can only occur once every 2.9 minutes. Killing an enemy in the time will revive and heal you for 39. Undying Rage: Passive - When you take fatal damage, you have 5 seconds to fight for your life before you die.Ground Stomp: Smash the ground, stunning nearby enemies for 4 seconds.Rallying Cry: Below a rallying cry, granting all allies Unstoppable, 23% increased movement speed, and 23% reduced damage taken for 6 seconds.Whirlwind: Rapidly attack nearby enemies for 33-40.Upheaval: Tear into the ground with your weapon and fling debris forward, dealing 369-451.Enemies caught in the center are hit by both. Double Swing: Sweep your weapons from opposite directions, dealing 47-57 with each weapon.Requires a two-handed bludgeoning weapon.
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